Retired Experienced Trader Walker Wood  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 89 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 5 (-1)111815
Cheerful, Compulsive
 
Skills
Athletics 0
Broker 2
Deception 3
Drive (Mole) 2
Drive (Walker) 1
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Agent Corporate Agent 01
Drifter Scavenger 02
Merchant Merchant Marine Crewman02
Drifter Wanderer 02
Merchant Free Trader Experienced Trader36
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Carol Hand Enemy 4 5 2 1 Azhanti (F/76)
reconciliation.
Rilla Janson Rival 1 2 0 1 Irhadre (F/24)
Rilla Janson gains in influence.
Nick Pena Enemy 0 3 2 2 Irhadre (M/46)
Guadalupe Bethune Contact 3 1 3 1 Irhadre (M/40)
Adah Hansen Contact 2 1 0 0 Dynchia, Imperium (F/53)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Injured. Fully recovered.
2 19 Became a Agent (Corporate Agent).
2 21 Go undercover to investigate an enemy.
2 21 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 23 Voluntarily left Corporate Agent
3 23 Became a Drifter (Scavenger).
3 26 Drafted into Merchant Marine
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Given advanced training in a specialist field
5 31 Continued as Merchant (Merchant Marine).
5 34 Bankrupted by a rival. Gain the other trader as a Rival.
6 34 Failed to qualify for Performer (Entertainer).
6 34 Switched to Drifter (Wanderer).
6 35 Walker Wood do not know what happened to Walker Wood. There is a gap in Walker Wood's memory.
7 35 Failed to qualify for Merchant Marine (Merchant).
7 35 Returned to Drifter (Scavenger).
7 39 Lightly injured, no permanent damage. Fully recovered.
8 39 Failed to qualify for Free Trader (Merchant).
8 39 Returned to Drifter (Wanderer).
8 41 Walker Wood do not know what happened to Walker Wood. There is a gap in Walker Wood's memory.
9 41 Switched to Merchant (Free Trader).
9 42 Embroiled in legal trouble.
10 45 Aging Crisis. Owe 50,000 for medical bills.
10 45 Retired at age 45.
10 45 Continued as Merchant (Free Trader).
10 48 Embroiled in legal trouble.
10 49 Promoted to Merchant (Free Trader) rank 1.
11 49 Aging Crisis. Owe 20,000 for medical bills.
11 49 Continued as Merchant (Free Trader).
11 53 Risk Walker Wood's fortune on a possibility lucrative deal and win.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Continued as Merchant (Free Trader).
12 54 Amnesia.
12 57 Promoted to Merchant (Free Trader) rank 2.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 57 Continued as Merchant (Free Trader).
13 58 A romantic relationship ends badly. Gain a Rival or Enemy.
13 61 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 61 Continued as Merchant (Free Trader).
14 63 A series of bad deals and decisions force Walker Wood into bankruptcy. Walker Wood salvages what Walker Wood can.
15 63 Aging Crisis. Owe 40,000 for medical bills.
15 63 Retired.
15 65 Gained a contact.
16 67 Aging Crisis. Owe 60,000 for medical bills.
16 70 Gained a contact.
17 71 Aging Crisis. Owe 20,000 for medical bills.
17 73 Birth or Death involving a family member or close friend.
18 75 Aging Crisis. Owe 60,000 for medical bills.
18 76 A romantic relationship ends badly. Gain a Rival or Enemy.
19 79 Aging Crisis. Owe 20,000 for medical bills.
19 82 Birth or Death involving a family member or close friend.
20 83 Aging Crisis. Owe 20,000 for medical bills.
20 85 Birth or Death involving a family member or close friend.
21 87 Aging Crisis. Owe 60,000 for medical bills.
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