Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Make a breakthrough in Ward Callan's field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Ward Callan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
36 |
Ward Callan learn something Ward Callan should not have – a corporate secret, a political scandal – which Ward Callan can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Ward Callan Ward Callan's job. |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
41 |
Scarred. Owe 2,500 for medical bills. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
42 |
Attacked by enemies that Ward Callan easily defeat. |
8 |
42 |
Gain Enemy if Ward Callan don't already have one. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
46 |
Ward Callan do not know what happened to Ward Callan. There is a gap in Ward Callan's memory. |
10 |
46 |
Entered Merchant Academy with the Business curriculum. |
10 |
49 |
Join a social movement. |
10 |
50 |
Graduated. |
11 |
50 |
Became a Merchant (Broker). |
11 |
50 |
Promoted to Merchant (Broker) rank 1. |
11 |
54 |
Smuggle illegal items onto a planet. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Broker). |
12 |
55 |
Embroiled in legal trouble. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Merchant (Broker). |
13 |
60 |
Given advanced training in a specialist field |
13 |
62 |
Promoted to Merchant (Broker) rank 2. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Continued as Merchant (Broker). |
14 |
66 |
Forced to continue current assignment. |
14 |
66 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Continued as Merchant (Broker). |
15 |
70 |
Forced to muster out. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Retired. |
16 |
72 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |