Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Given advanced training in a specialist field |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
28 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
28 |
Failed to qualify for Scientist (Scholar). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
29 |
Find valuable salvage. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Severely injured. Owe 10,000 for medical bills. |
7 |
35 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
37 |
Contact with Government. |
7 |
39 |
Forced to continue current assignment. |
7 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
42 |
Wash West run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Submitted to the draft. |
9 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
44 |
Failed to qualify for Merchant Academy. |
10 |
44 |
Switched to Drifter (Wanderer). |
10 |
48 |
Betrayed by a friend. One of Wash West's Contacts or Allies betrays Wash West, ending Wash West's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Entered Merchant Academy with the Business curriculum. |
11 |
51 |
A prank goes horribly wrong. Gain a Rival. |
11 |
52 |
Graduated with honors. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Switched to Merchant (Broker). |
12 |
52 |
Promoted to Merchant (Broker) rank 1. |
12 |
52 |
Promoted to Merchant (Broker) rank 2. |
12 |
53 |
Embroiled in legal trouble. |
12 |
56 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Continued as Merchant (Broker). |
13 |
58 |
Embroiled in legal trouble. |
13 |
60 |
Promoted to Merchant (Broker) rank 4. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Continued as Merchant (Broker). |
14 |
61 |
A sudden war destroys Wash West's trade routes and contacts, forcing Wash West to flee that region of space. |
14 |
61 |
Gain rebels as Enemy |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
61 |
Retired. |
15 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
76 |
Moved to a new world. |
19 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
80 |
A new romantic starts. Gain an Ally. |
20 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
Gained a contact. |
21 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |