Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Wendell Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Citizen (Worker). |
3 |
26 |
Wendell Meredeth befriend a superior in the corporation or the colony. |
3 |
27 |
Promoted to Citizen (Worker) rank 1. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
28 |
Wendell Meredeth learn something Wendell Meredeth should not have – a corporate secret, a political scandal – which Wendell Meredeth can profit from illegally. |
4 |
28 |
Gain a criminal contact. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
Political upheaval strikes Wendell Meredeth's homeworld, and Wendell Meredeth is caught up in the revolution. |
5 |
35 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Wendell Meredeth's business expands, Wendell Meredeth's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Worker) rank 3. |
7 |
39 |
Voluntarily left Worker |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
41 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Voluntarily left Free Trader |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Wendell Meredeth have been following false teachings! |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
51 |
Find valuable salvage. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Failed to qualify for Colonist (Citizen). |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
55 |
Suffer from a life-threatening illness. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |