Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find an Alien Artifact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Wheeler McMillan's Contacts or Allies betrays Wheeler McMillan, ending Wheeler McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
28 |
Wheeler McMillan rise to a position of power in Wheeler McMillan's colony or corporation. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Failed to qualify for Law Enforcement (Agent). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Navy (Flight) with the new title Crewman. |
7 |
37 |
Advanced training in a specialist field. |
7 |
40 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
40 |
Continued as Navy (Flight). |
8 |
41 |
Vessel participates in a diplomatic mission. |
8 |
44 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Line/Crew (Navy). |
9 |
44 |
Continued as Navy (Flight). |
9 |
45 |
Wheeler McMillan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
48 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
10 |
48 |
Continued as Navy (Flight). |
10 |
52 |
Abuse Wheeler McMillan's position for profit. |
10 |
52 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
11 |
52 |
Continued as Navy (Flight). |
11 |
54 |
Wheeler McMillan is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Wheeler McMillan as an Enemy. |
12 |
54 |
Became a Scout (Explorer). |
12 |
55 |
Psychologically damaged by Wheeler McMillan's time in the scouts. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
59 |
Opponents of Wheeler McMillan's belief system ambush Wheeler McMillan. |
13 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Retired. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Find an Alien Artifact. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |