Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Wilburn Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Scout (Courier) with previous rank. |
5 |
29 |
Psychologically damaged by Wilburn Paul's time in the scouts. |
6 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
31 |
Wilburn Paul retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
33 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
33 |
Continued as Believer (Holy Warrior). |
7 |
37 |
Wilburn Paul come into conflict with a splinter group Wilburn Paul's own religion which maintains Wilburn Paul's version is the wrong one. Gain 1 Rivals. |
8 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
40 |
Study Drive (Hovercraft) as a hobby. |
8 |
41 |
Graduated. |
9 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Given advanced training in a specialist field |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Embroiled in legal trouble. |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
51 |
Embroiled in legal trouble. |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
53 |
Became a Prisoner (Fixer). |
12 |
56 |
Parole hearing. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Prisoner (Fixer). |
13 |
58 |
Disgraced. Word of Wilburn Paul's criminal past reaches Wilburn Paul's homeworld. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Switched to Prisoner (Inmate) with previous rank. |
14 |
64 |
Disgraced. Word of Wilburn Paul's criminal past reaches Wilburn Paul's homeworld. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Returned to Prisoner (Fixer). |
15 |
69 |
Persecuted by a prison gang. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Switched to Prisoner (Thug) with previous rank. |
16 |
71 |
A guard takes a dislike to Wilburn Paul. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Returned to Prisoner (Inmate). |
17 |
77 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Returned to Prisoner (Thug). |
18 |
78 |
Disgraced. Word of Wilburn Paul's criminal past reaches Wilburn Paul's homeworld. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
81 |
Continued as Prisoner (Thug). |
19 |
84 |
Persecuted by a prison gang. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
85 |
Continued as Prisoner (Thug). |
20 |
86 |
Disgraced. Word of Wilburn Paul's criminal past reaches Wilburn Paul's homeworld. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |