Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
When dealing with an alien race, Williams James botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Williams James have no idea what happened to Williams James – they found Williams James's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
When dealing with an alien race, Williams James botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Williams James have no idea what happened to Williams James – they found Williams James's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Williams James inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Infantry) with the new title Private. |
5 |
35 |
Commanding officer takes an interest in Williams James's career. |
5 |
36 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
36 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Army (Cavalry) with previous rank. |
6 |
37 |
Assigned to a planet with a hostile or wild environment. |
6 |
40 |
Forced to continue current assignment |
6 |
40 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
7 |
40 |
Continued as Army (Cavalry). |
7 |
43 |
Assigned to a peacekeeping role. |
8 |
44 |
Continued as Army (Cavalry). |
8 |
46 |
Assigned to a peacekeeping role. |
8 |
48 |
Promoted to Army (Cavalry) officer rank 4 with the new title Lieutenant Colonel. |
9 |
48 |
Continued as Army (Cavalry). |
9 |
52 |
Good fortune |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
54 |
Find valuable salvage. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
60 |
Betrayed by a friend. One of Williams James's Contacts or Allies betrays Williams James, ending Williams James's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Nearly killed. Owe 45,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
88 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |