Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
21 |
Injured. |
3 |
21 |
Became a Scholar (Field Researcher). |
3 |
24 |
A disaster or war strikes. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
The planetary government interferes with Wilmer Richey's research for political or religious reasons. Wilmer Richey continue working openly and gain an Enemy. |
4 |
25 |
Continued as Scholar (Field Researcher). |
4 |
29 |
Make a breakthrough in Wilmer Richey's field. |
4 |
29 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
29 |
Continued as Scholar (Field Researcher). |
5 |
31 |
A rival researcher blackens Wilmer Richey's name or steals Wilmer Richey's research. Gain a Rival. |
6 |
33 |
Continued as Scholar (Field Researcher). |
6 |
35 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
37 |
Continued as Scholar (Field Researcher). |
7 |
38 |
Caught cheating in some fashion, advancing Wilmer Richey's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
38 |
A disaster or war strikes. |
7 |
38 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
7 |
38 |
The planetary government interferes with Wilmer Richey's research for political or religious reasons. Wilmer Richey continue working openly and gain an Enemy. |
7 |
38 |
Gain an Enemy |
7 |
41 |
Promoted to Scholar (Field Researcher) rank 3. |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
42 |
An expedition or voyage goes wrong, leaving Wilmer Richey stranded in the wilderness. |
9 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
46 |
An investigation takes on a dangerous turn. |
9 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
46 |
Continued as Agent (Law Enforcement). |
10 |
49 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
11 |
49 |
Became a Drifter (Scavenger). |
11 |
52 |
Wilmer Richey do not know what happened to Wilmer Richey. There is a gap in Wilmer Richey's memory. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
55 |
Spend time with an alien race. Gain a contact. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |