Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attempted a risky adventure and was injured. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
37 |
Gained a contact. |
5 |
37 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
41 |
A police detective or rival criminal forces Wilton Batt to flee and vows to hunt Wilton Batt down. Gain an Enemy. |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
45 |
Offered job by a patron. Now owe him a favor. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Became a Scout (Explorer). |
8 |
47 |
Wilton Batt's ship is damaged, and Wilton Batt have to hitch-hike Wilton Batt's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 6 Contacts. Gain 3 Enemies. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Wilton Batt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Wilton Batt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Victim of a crime. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |