Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Worth Skidd went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Worth Skidd's work ends up coming home with Worth Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
Worth Skidd is rewarded for Worth Skidd's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Worth Skidd learn something Worth Skidd should not have – a corporate secret, a political scandal – which Worth Skidd can profit from illegally. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Army Support) with the new title Private. |
6 |
39 |
Unit is slaughtered in a disastrous battle, for which Worth Skidd blame Worth Skidd's commander. Gain commander as Enemy. |
7 |
39 |
Switched to Citizen (Worker). |
7 |
42 |
Worth Skidd is rewarded for Worth Skidd's diligence or cunning. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
45 |
Worth Skidd's business expands, Worth Skidd's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Gained a contact. |
9 |
51 |
Promoted to Citizen (Worker) rank 3. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
55 |
Worth Skidd befriend a superior in the corporation or the colony. |
10 |
55 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
58 |
Worth Skidd gain experience in a technical field as a computer operator or surveyor. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
60 |
Worth Skidd befriend a superior in the corporation or the colony. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
Worth Skidd is chosen to represent Worth Skidd's faith in a vid show or other highly public forum. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Voluntarily left Mainstream Believer |
14 |
67 |
Retired. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |