Retired Craftsman Worth Skidd  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 89 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 9 (1)111489
Dowdy, Unaware of own limitations
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 1
Diplomat 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer (Grav) 1
Flyer (Rotor) 1
Gambler 2
Gun Combat (Archaic) 1
Investigate 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee 0
Persuade 1
Profession (Worker/Hydroponics) 1
Recon 2
Science (Physical Sciences) 0
Seafarer 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Citizen Colonist 12
Army Army Support Private01
Citizen Worker Craftsman46
Believer Mainstream Believer Lay Person01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Ennis Willoby Enemy 0 3 4 0 Humaniti (M/56)
Eliza Winn Ally 6 0 1 3 Humaniti (F/76)
reconciliation.
Alma King Contact 3 0 4 0 Swanfeh (M/72)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Worth Skidd went above and beyond the call of duty.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 Moved to a new world.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 30 Worth Skidd's work ends up coming home with Worth Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 30 Became a Citizen (Colonist).
4 31 Worth Skidd is rewarded for Worth Skidd's diligence or cunning.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Continued as Citizen (Colonist).
5 36 Worth Skidd learn something Worth Skidd should not have – a corporate secret, a political scandal – which Worth Skidd can profit from illegally.
6 38 Voluntarily left Colonist
6 38 Failed to qualify for Surveyor (Scout).
6 38 Submitted to the draft.
6 38 Became a Army (Army Support) with the new title Private.
6 39 Unit is slaughtered in a disastrous battle, for which Worth Skidd blame Worth Skidd's commander. Gain commander as Enemy.
7 39 Switched to Citizen (Worker).
7 42 Worth Skidd is rewarded for Worth Skidd's diligence or cunning.
7 43 Promoted to Citizen (Worker) rank 1.
8 43 Continued as Citizen (Worker).
8 45 Worth Skidd's business expands, Worth Skidd's corporation grows, or the colony thrives.
8 47 Promoted to Citizen (Worker) rank 2 with the new title Technician.
9 47 Continued as Citizen (Worker).
9 49 Gained a contact.
9 51 Promoted to Citizen (Worker) rank 3.
10 51 Continued as Citizen (Worker).
10 55 Worth Skidd befriend a superior in the corporation or the colony.
10 55 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Citizen (Worker).
11 58 Worth Skidd gain experience in a technical field as a computer operator or surveyor.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Continued as Citizen (Worker).
12 60 Worth Skidd befriend a superior in the corporation or the colony.
12 63 Forced to muster out.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 64 Worth Skidd is chosen to represent Worth Skidd's faith in a vid show or other highly public forum.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Voluntarily left Mainstream Believer
14 67 Retired.
14 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 77 Moved to a new world.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 82 Gained a contact.
18 83 Aging Crisis. Owe 60,000 for medical bills.
18 87 A romantic relationship ends badly. Gain a Rival or Enemy.
19 87 Aging Crisis. Owe 20,000 for medical bills.
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