Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
24 |
Become deeply involved in politics on Worth Small's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Promoted to Noble (Dilettante) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
3 |
30 |
Worth Small reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Worth Small sponge off Worth Small's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
30 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
32 |
Become deeply involved in politics on Worth Small's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
34 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
36 |
Become deeply involved in politics on Worth Small's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Noble (Dilettante). |
6 |
40 |
Become deeply involved in politics on Worth Small's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
42 |
Voluntarily left Dilettante |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
44 |
Worth Small run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
47 |
Gain Enemy if Worth Small don't already have one. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
51 |
Survived a risky adventure but gained nothing. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
56 |
Betrayed by a friend. One of Worth Small's Contacts or Allies betrays Worth Small, ending Worth Small's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Nearly killed. Owe 20,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Good fortune. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Victim of a crime. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |