Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies that Wright Rice easily defeat. |
2 |
25 |
Gain Enemy if Wright Rice don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Wright Rice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Psychologically damaged by Wright Rice's time in the scouts. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
A notable academic consults with Wright Rice about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
45 |
Continued as Believer (Holy Warrior). |
8 |
46 |
Wright Rice retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
49 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
49 |
Continued as Believer (Holy Warrior). |
9 |
50 |
Opponents of Wright Rice's belief system ambush Wright Rice. |
9 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |