Retired Lay Person Alex Ronald  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 90 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 2 (-2)111232
Particular, Panicky, Temperamental
 
Skills
Admin 0
Animals (Training) 1
Athletics (Dexterity) 1
Diplomat 0
Electronics (Computers) 1
Gambler 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker) 0
Science (Social Sciences/Belief) 2
Seafarer 0
Survival 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person05
Scout Courier 04
Prisoner Fixer 11
Merchant Free Trader 02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Lucile Rice Enemy 6 3 2 1 Humaniti (F/54)
reconciliation.
Egzse Ruuegkan Enemy 0 4 0 5 Vargr, Imperium (F/74)
Egzse Ruuegkan is in desperate trouble and could use the character’s help.
Beryl Cadden Contact 0 0 1 4 Humaniti (F/16)
Relationship becomes more moderate. Ally becomes a contact.
Dustin Sutton Ally 2 0 1 1 Suerrat (M/23)
Dustin Sutton has negatively life-changing event.
Valerie Reid Ally 2 1 0 0 Humaniti (F/43)
Relationship soured.
Valerie Reid has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 21 Good fortune
2 22 Continued as Believer (Mainstream Believer).
2 25 Alex Ronald faith is shaken.
3 26 Continued as Believer (Mainstream Believer).
3 30 Alex Ronald refuse to secretly provide religious rites for a dying leader or noble, because they do not share Alex Ronald's faith.
4 30 Continued as Believer (Mainstream Believer).
4 31 Alex Ronald retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 34 Forced to muster out.
5 34 Became a Scout (Courier).
5 36 Spend several years jumping from world to world in Alex Ronald's scout ship.
6 38 Continued as Scout (Courier).
6 39 Alex Ronald survey an alien world.
7 42 Continued as Scout (Courier).
7 46 Alex Ronald's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alex Ronald fail to help. Gain an Enemy.
7 46 Psychologically damaged by Alex Ronald's time in the scouts.
8 46 Continued as Scout (Courier).
8 48 Accused of a crime
9 50 Became a Prisoner (Fixer).
9 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 54 Promoted to Prisoner (Fixer) rank 1.
9 54 Paroled from prison.
10 54 Became a Merchant (Free Trader).
10 57 A series of bad deals and decisions force Alex Ronald into bankruptcy. Alex Ronald salvages what Alex Ronald can.
11 58 Aging Crisis. Owe 20,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Merchant (Free Trader).
11 60 A sudden war destroys Alex Ronald's trade routes and contacts, forcing Alex Ronald to flee that region of space.
11 60 Gain rebels as Enemy
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Returned to Believer (Mainstream Believer).
12 61 Opponents of Alex Ronald's belief system ambush Alex Ronald.
12 61 Scarred. Owe 5,000 for medical bills.
12 64 Forced to muster out.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Retired.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 69 A new romantic starts. Gain an Ally.
15 72 Aging Crisis. Owe 30,000 for medical bills.
15 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 76 Aging Crisis. Owe 10,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 80 Aging Crisis. Owe 60,000 for medical bills.
17 83 Moved to a new world.
18 84 Aging Crisis. Owe 10,000 for medical bills.
18 88 Betrayal. Convert an Ally into a Rival or Enemy.
19 88 Aging Crisis. Owe 20,000 for medical bills.
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