Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
One of Alice Franklin's pieces of art is stolen, and the investigation brings Alice Franklin into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
30 |
Criticised a questionable political leader on Alice Franklin's homeworld, causing his downfall. Gain an Enemy |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Alice Franklin far from home. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 3. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Entertainer (Journalist) rank 4 with the new title Correspondent. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Alice Franklin do not know what happened to Alice Franklin. There is a gap in Alice Franklin's memory. |
7 |
37 |
Became a Scholar (Physician). |
7 |
38 |
An expedition or voyage goes wrong, leaving Alice Franklin stranded in the wilderness. |
8 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Alice Franklin aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Became a Scout (Courier). |
9 |
44 |
Alice Franklin spend a great deal of time on the fringes of Charted Space. |
9 |
44 |
Psychologically damaged by Alice Franklin's time in the scouts. |
9 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
46 |
Attempted to change assignments. |
10 |
46 |
Failed to qualify for Explorer (Scout). |
10 |
46 |
Continued as Scout (Courier). |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Promoted to Scout (Courier) rank 2. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Scout (Courier). |
11 |
53 |
Alice Franklin's ship is damaged, and Alice Franklin have to hitch-hike Alice Franklin's way back across the stars to the nearest scout base. |
11 |
53 |
Gain 5 Contacts. Gain 3 Enemies. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Contact with Government. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
Birth or Death involving a family member or close friend. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
Gained a contact. |
21 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |