Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Infantry) with previous rank. |
2 |
23 |
Assigned to an urbanised planet torn by war. |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Cavalry) with previous rank. |
3 |
27 |
Assigned to a peacekeeping role. |
3 |
30 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Continued as Army (Cavalry). |
4 |
32 |
Gained a contact. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
38 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
August Bilton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
50 |
Vessel participates in a notable military engagement. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
54 |
August Bilton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
10 |
54 |
Continued as Navy (Engineer/Gunner). |
10 |
58 |
Vessel participates in a diplomatic mission. |
10 |
58 |
Gain a contact. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Failed to qualify for Merchant Academy. |
11 |
58 |
Switched to Drifter (Wanderer). |
11 |
62 |
A new romantic starts. Gain an Ally. |
11 |
62 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
63 |
Survived a risky adventure but gained nothing. |
12 |
66 |
Promoted to Drifter (Wanderer) rank 2. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Wanderer). |
13 |
68 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired. |
14 |
69 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |