Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Bennett Lynch do not know what happened to Bennett Lynch. There is a gap in Bennett Lynch's memory. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Bennett Lynch's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
33 |
One of Bennett Lynch's pieces of art is stolen, and the investigation brings Bennett Lynch into the criminal underworld. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
39 |
Join homeworld’s celebrity circles |
6 |
39 |
Gain a contact |
6 |
39 |
Promoted to Entertainer (Performer) rank 2. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
43 |
Join homeworld’s celebrity circles |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
46 |
Works is especially well received and popular, making Bennett Lynch a minor celebrity |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
48 |
Invited to take part in a controversial event or exhibition that improves Bennett Lynch's social standing. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Merchant Academy. |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
54 |
An investigation takes on a dangerous turn. |
10 |
54 |
Bennett Lynch's work ends up coming home with Bennett Lynch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Bennett Lynch refuse to secretly provide religious rites for a dying leader or noble, because they do not share Bennett Lynch's faith. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
61 |
Bennett Lynch is chosen to represent Bennett Lynch's faith in a vid show or other highly public forum. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
67 |
Bennett Lynch faith is shaken. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
70 |
Opponents of Bennett Lynch's belief system ambush Bennett Lynch. |
15 |
70 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Retired. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |