Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Political upheaval strikes Benny Hart's homeworld, and Benny Hart is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Benny Hart learn something Benny Hart should not have – a corporate secret, a political scandal – which Benny Hart can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Benny Hart gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Benny Hart's business expands, Benny Hart's corporation grows, or the colony thrives. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Drafted into Law Enforcement |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Benny Hart's work ends up coming home with Benny Hart, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
8 |
46 |
Gain Enemy if Benny Hart don't already have one. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Benny Hart aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Returned to Drifter (Scavenger). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Opponents of Benny Hart's belief system ambush Benny Hart. |
11 |
55 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Victim of a crime. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |