Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Benton Goslan's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Imperial trade restrictions force Benton Goslan out of business. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Scarred. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
38 |
Psychologically damaged by Benton Goslan's time in the scouts. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
39 |
Benton Goslan is rewarded for Benton Goslan's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
45 |
Benton Goslan is rewarded for Benton Goslan's diligence or cunning. |
8 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
46 |
Voluntarily left Colonist |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
49 |
Attempted a risky adventure and was wildly successful. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
53 |
Encounter a Psionic institute. |
10 |
53 |
Tested for psionic powers |
10 |
54 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
55 |
Benton Goslan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Benton Goslan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |