Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Political upheaval strikes Bertie Hill's homeworld, and Bertie Hill is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Political upheaval strikes Bertie Hill's homeworld, and Bertie Hill is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Citizen (Worker) rank 3. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
A revolution, attack or other unusual event throws Bertie Hill's life into chaos, forcing Bertie Hill to leave the planet. |
8 |
45 |
Failed to qualify for Field Researcher (Scholar). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Risk Bertie Hill's fortune on a possibility lucrative deal and win. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
A series of bad deals and decisions force Bertie Hill into bankruptcy. Bertie Hill salvages what Bertie Hill can. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired. |
11 |
58 |
Victim of a crime. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |