Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Bessie Craig's Contacts or Allies betrays Bessie Craig, ending Bessie Craig's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
A mission goes disastrously wrong due to Bessie Craig's commander’s error or incompetence, but Bessie Craig survive. |
2 |
22 |
Cover for the commander and gain an Ally. |
2 |
25 |
Attempt at commissioned failed. |
3 |
25 |
Continued as Marine (Ground Assault). |
3 |
28 |
Bessie Craig is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
28 |
Became a Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Bessie Craig learn something Bessie Craig should not have – a corporate secret, a political scandal – which Bessie Craig can profit from illegally. |
5 |
35 |
Gain a criminal contact. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
44 |
Bessie Craig gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Citizen (Worker) rank 3. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
49 |
Bessie Craig's business expands, Bessie Craig's corporation grows, or the colony thrives. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired. |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
60 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Accused of a crime. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |