Retired 2nd Officer Carey McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 90 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 2 (-2) 6 (0)111B26
Pleasing
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 1
Carouse 2
Deception 2
Diplomat 1
Drive (Wheel) 2
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Life Sciences/Xenology) 1
Seafarer (Sail) 2
Stealth 0
Steward 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Scout Surveyor Scout22
Drifter Wanderer 13
Merchant Merchant Marine 2nd Officer46
Believer Missionary/Humanitarian Project Worker14
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Edwina Buckman Contact 1 2 4 1 Dynchia, Imperium (F/42)
Edwina Buckman is out of contact doing something interesting but not suspicious.
Bryant Mason Enemy 0 3 0 2 Iltharan (M/56)
Bryant Mason is diminished in both power and influence.
Flora Watton Rival 2 1 1 1 Suerrat (F/14)
Augustine Carrington Enemy 0 3 4 0 Libert (M/33)
Augustine Carrington is in desperate trouble and could use the character’s help.
Tasyekeiis Htiyhyo Ally 2 0 0 0 Aslan (M/37)
Ferdinand Smith Enemy 0 1 0 2 Swanfeh (M/15)
Ferdinand Smith is found or reported dead.
Dulcie Hotty Ally 3 0 2 1 Libert (F/55)
Denver Harvey Rival 2 3 0 3 Libert (M/35)
Denver Harvey has negatively life-changing event.
Timothy Stevens Contact 2 0 2 1 Libert (M/42)
Alexis Morris Contact 0 1 0 5 Libert (F/54)
Alexis Morris is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Carey McIntire is blamed for an accident that causes the death of several crew members. Carey McIntire's guilt drives Carey McIntire to excel.
2 22 Became a Scout (Surveyor).
2 23 Carey McIntire spend a great deal of time on the fringes of Charted Space.
2 23 Gain a contact in an alien race.
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Continued as Scout (Surveyor).
3 27 A romantic relationship ends badly. Gain a Rival or Enemy.
3 30 Promoted to Scout (Surveyor) rank 2.
4 30 Voluntarily left Surveyor
4 30 Failed to qualify for Scientist (Scholar).
4 30 Became a Drifter (Wanderer).
4 31 Lightly injured, no permanent damage. Fully recovered.
5 31 Failed to qualify for Field Researcher (Scholar).
5 31 Continued as Drifter (Wanderer).
5 32 Attacked by enemies and injured.
5 32 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 32 Gain Enemy if Carey McIntire don't already have one.
5 35 Promoted to Drifter (Wanderer) rank 1.
6 35 Continued as Drifter (Wanderer).
6 36 Betrayed by a friend. One of Carey McIntire's Contacts or Allies betrays Carey McIntire, ending Carey McIntire's career. That Contact or Ally becomes a Rival or Enemy.
7 36 Failed to qualify for Field Researcher (Scholar).
7 36 Submitted to the draft.
7 36 Became a Merchant (Merchant Marine) with the new title Crewman.
7 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 40 Continued as Merchant (Merchant Marine).
8 42 A romantic relationship ends badly. Gain a Rival or Enemy.
8 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 44 Aging Crisis. Owe 30,000 for medical bills.
9 44 Retired at age 44.
9 44 Continued as Merchant (Merchant Marine).
9 48 Befriend a useful ally in one sphere. Gain an Ally.
9 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Continued as Merchant (Merchant Marine).
10 51 Given advanced training in a specialist field
10 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Continued as Merchant (Merchant Marine).
11 53 A good deal ensures Carey McIntire is living the high life for a few years.
11 56 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Continued as Merchant (Merchant Marine).
12 58 A sudden war destroys Carey McIntire's trade routes and contacts, forcing Carey McIntire to flee that region of space.
12 58 Gain rebels as Enemy
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 59 Carey McIntire is chosen to represent Carey McIntire's faith in a vid show or other highly public forum.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Continued as Believer (Missionary/Humanitarian).
14 65 Carey McIntire is caught in the periphery of a scandal.
14 65 Demoted to Believer (Missionary/Humanitarian) rank -1.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 66 Continued as Believer (Missionary/Humanitarian).
15 70 Carey McIntire secretly provide religious rites for a dying leader or noble, although they do not share Carey McIntire's faith. Gain an Ally in the family and a Rival who disagrees with Carey McIntire's choice.
15 70 Promoted to Believer (Missionary/Humanitarian) rank 0.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 70 Continued as Believer (Missionary/Humanitarian).
16 73 Carey McIntire is chosen to represent Carey McIntire's faith in a vid show or other highly public forum.
16 74 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 74 Voluntarily left Missionary/Humanitarian
17 74 Retired.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 78 Aging Crisis. Owe 40,000 for medical bills.
18 81 Gained a contact.
19 82 Aging Crisis. Owe 50,000 for medical bills.
19 85 Gained a contact.
20 86 Aging Crisis. Owe 50,000 for medical bills.
20 87 Spend time with an alien race. Gain a contact.
21 90 Aging Crisis. Owe 40,000 for medical bills.
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