Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Casper Hall's work ends up coming home with Casper Hall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
Spend several years jumping from world to world in Casper Hall's scout ship. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Casper Hall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Flight). |
6 |
37 |
Lost eye or limb. Fully recovered. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
41 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
42 |
Gained a contact. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
49 |
Promoted to Drifter (Barbarian) rank 3. |
10 |
49 |
Continued as Drifter (Barbarian). |
10 |
52 |
Casper Hall do not know what happened to Casper Hall. There is a gap in Casper Hall's memory. |
11 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Casper Hall is chosen to represent Casper Hall's faith in a vid show or other highly public forum. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Mainstream Believer). |
12 |
57 |
Casper Hall refused an offer of inducements to betray Casper Hall's faith. Gain 2 enemies. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Mainstream Believer). |
13 |
61 |
Casper Hall is chosen to represent Casper Hall's faith in a vid show or other highly public forum. |
13 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Casper Hall is sent to a new community or parish to preach The Word among the poor. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
69 |
Casper Hall is sent to a new community or parish to preach The Word among the poor. |
15 |
72 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Believer (Mainstream Believer). |
16 |
75 |
Casper Hall is chosen to represent Casper Hall's faith in a vid show or other highly public forum. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Retired. |
17 |
77 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |