Retired Detective Columbus McGhee  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 90 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 1 (-2)111931
Placid, Power-hungry
 
Skills
Animals (Veterinary) 1
Carouse 1
Deception 0
Diplomat 1
Drive (Mole) 1
Investigate 1
Jack-of-All-Trades 1
Medic 0
Melee 0
Persuade 3
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 3
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Entertainer Performer 03
Agent Law Enforcement Detective34
Scout Surveyor 01
Believer Mainstream Believer Lay Preacher23
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Dena Lewis Enemy 0 2 1 0 Halka (F/23)
Dena Lewis is diminished in both power and influence.
Libby Richardson Rival 1 1 1 5 Darmine (F/28)
Kristen Austin Ally 1 0 0 1 Kargol (F/33)
Kristen Austin is a questionable figure such as a criminal, pirate or disgraced noble.
Williams Dixon Rival 2 1 0 0 Sylean (M/24)
Williams Dixon is a member of an organisation which holds a generally opposite view of the Traveller.
Tressie Brooks Contact 0 1 4 3 Darmine (F/32)
Ann Brew Contact 3 1 0 3 Sylean (F/39)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Attacked by enemies and injured.
1 19 Severely injured. Fully recovered. Owe 15,000 for medical bills.
1 19 Gain Enemy if Columbus McGhee don't already have one.
2 22 Continued as Drifter (Barbarian).
2 23 Betrayed by a friend. One of Columbus McGhee's Contacts or Allies betrays Columbus McGhee, ending Columbus McGhee's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Entertainer (Performer).
3 24 Criticised a questionable political leader on Columbus McGhee's homeworld, causing his downfall. Gain an Enemy
3 24 Columbus McGhee is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 27 Continued as Entertainer (Performer).
4 30 Invited to take part in a controversial event or exhibition that improves Columbus McGhee's social standing.
5 31 Continued as Entertainer (Performer).
5 33 Severely injured. Fully recovered. Owe 6,250 for medical bills.
6 33 Failed to qualify for Corporate (Citizen).
6 33 Submitted to the draft.
6 33 Became a Agent (Law Enforcement) with the new title Rookie.
6 36 Advanced training in a specialist field.
6 37 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 37 Continued as Agent (Law Enforcement).
7 40 Columbus McGhee's work ends up coming home with Columbus McGhee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 41 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
8 41 Continued as Agent (Law Enforcement).
8 44 An investigation takes on a dangerous turn.
8 44 Severely injured. Fully recovered. Owe 3,750 for medical bills.
8 45 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
9 45 Continued as Agent (Law Enforcement).
9 49 Injured. Fully recovered. Owe 1,250 for medical bills.
10 49 Became a Scout (Surveyor).
10 53 Columbus McGhee inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Retired at age 53.
11 53 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 54 Columbus McGhee secretly provide religious rites for a dying leader or noble, although they do not share Columbus McGhee's faith. Gain an Ally in the family and a Rival who disagrees with Columbus McGhee's choice.
11 57 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Continued as Believer (Mainstream Believer).
12 58 Columbus McGhee is chosen to represent Columbus McGhee's faith in a vid show or other highly public forum.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 62 Columbus McGhee accepted an offer of inducements to betray Columbus McGhee's faith. Gain 670,000 in cash.
13 65 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Retired.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 72 Gained a contact.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 75 Gained a contact.
17 77 Aging Crisis. Owe 60,000 for medical bills.
17 78 Moved to a new world.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 82 Nearly killed. Owe 40,000 for medical bills.
19 85 Aging Crisis. Owe 10,000 for medical bills.
19 88 Moved to a new world.
20 89 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙