Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
1 |
19 |
Gain Enemy if Columbus McGhee don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Columbus McGhee's Contacts or Allies betrays Columbus McGhee, ending Columbus McGhee's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
24 |
Criticised a questionable political leader on Columbus McGhee's homeworld, causing his downfall. Gain an Enemy |
3 |
24 |
Columbus McGhee is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
30 |
Invited to take part in a controversial event or exhibition that improves Columbus McGhee's social standing. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
33 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Columbus McGhee's work ends up coming home with Columbus McGhee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
44 |
An investigation takes on a dangerous turn. |
8 |
44 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
49 |
Became a Scout (Surveyor). |
10 |
53 |
Columbus McGhee inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
54 |
Columbus McGhee secretly provide religious rites for a dying leader or noble, although they do not share Columbus McGhee's faith. Gain an Ally in the family and a Rival who disagrees with Columbus McGhee's choice. |
11 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Columbus McGhee is chosen to represent Columbus McGhee's faith in a vid show or other highly public forum. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Columbus McGhee accepted an offer of inducements to betray Columbus McGhee's faith. Gain 670,000 in cash. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Retired. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Nearly killed. Owe 40,000 for medical bills. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |