Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Connor Stanway befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Political upheaval strikes Connor Stanway's homeworld, and Connor Stanway is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Gain Enemy if Connor Stanway don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Betrayed by a friend. One of Connor Stanway's Contacts or Allies betrays Connor Stanway, ending Connor Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Scholar (Scientist). |
7 |
45 |
Agreed to perform research that goes against Connor Stanway's conscience. Gain 1 Enemies. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
50 |
Connor Stanway's work is sabotaged by unknown parties. Connor Stanway start again from scratch. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
52 |
Advanced training in a specialist field. |
10 |
54 |
Continued as Scholar (Scientist). |
10 |
55 |
Agreed to perform research that goes against Connor Stanway's conscience. Gain 3 Enemies. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Opponents of Connor Stanway's belief system ambush Connor Stanway. |
11 |
59 |
Nearly killed. Owe 25,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired. |
12 |
60 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |