Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
29 |
Gain Enemy if Delmar Magrath don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies that Delmar Magrath easily defeat. |
4 |
33 |
Gain Enemy if Delmar Magrath don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Delmar Magrath's Contacts or Allies betrays Delmar Magrath, ending Delmar Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Voluntarily left Broker |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Drafted into Engineer/Gunner |
8 |
43 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
47 |
Delmar Magrath is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
51 |
Returned to Navy (Engineer/Gunner). |
10 |
52 |
Advanced training in a specialist field. |
11 |
55 |
Continued as Navy (Engineer/Gunner). |
11 |
59 |
Vessel participates in a diplomatic mission. |
11 |
59 |
Gain a contact. |
11 |
59 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Navy (Engineer/Gunner). |
12 |
61 |
Advanced training in a specialist field. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Navy (Engineer/Gunner). |
13 |
66 |
Vessel participates in a notable military engagement. |
13 |
67 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Attempted to change assignments. |
14 |
67 |
Failed to qualify for Flight (Navy). |
14 |
67 |
Continued as Navy (Engineer/Gunner). |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
71 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Navy (Engineer/Gunner). |
15 |
73 |
Commanding officer takes an interest in Delmar Magrath's career. |
15 |
75 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Continued as Navy (Engineer/Gunner). |
16 |
76 |
Moved to a new world. |
16 |
79 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
16 |
79 |
Forced to muster out. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
17 |
83 |
Delmar Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Voluntarily left Mainstream Believer |
18 |
83 |
Retired. |
18 |
85 |
Accused of a crime. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |