Retired 3rd Officer Douglas Austin  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 90 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 1 (-2)None111641
Wishy washy
 
Skills
Art (Presentation/Write) 1
Athletics 0
Broker 1
Carouse 0
Drive (Walker) 2
Electronics (Computers) 2
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Mechanic 1
Melee (Blade) 1
Persuade 3
Pilot (Spacecraft) 1
Science (Robotic Sciences) 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Scout Explorer 01
Entertainer Artist 11
Drifter Barbarian 03
Believer Holy Warrior Fighter11
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Isobel Montgomery Ally 3 0 0 0 Luriani (F/50)
Wellington Roberts Contact 3 0 1 1 Dynchia (M/30)
Otis Davies Contact 2 2 0 6 Dynchia (M/90)
Otis Davies was ruined by misfortune caused by the character.
Wayne Christie Contact 2 1 1 1 Dynchia (M/21)
Nealie Bluit Contact 1 1 1 0 Azhanti (F/60)
Era Carpenter Contact 3 0 0 3 Dynchia (F/80)
Buford May Enemy 0 4 2 1 Yilean (M/33)
Turner Coleman Enemy 0 1 4 0 Dynchia (M/60)
Grover Perez Enemy 0 4 0 0 Lancian (M/24)
Grover Perez's influence is diminished.
Bruce Ede Ally 3 0 5 5 Cafadan (M/63)
Bruce Ede has life-changing event that creates new responsibilities.
Colleen Carnall Contact 2 1 0 1 Dynchia (F/32)
Eva Payne Ally 2 0 2 2 Answerin (F/39)
Eva Payne gains in power.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Douglas Austin's business or ship thrives.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Risk Douglas Austin's fortune on a possibility lucrative deal and win.
3 26 Continued as Merchant (Merchant Marine).
3 29 Victim of a crime
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 A series of bad deals and decisions force Douglas Austin into bankruptcy. Douglas Austin salvages what Douglas Austin can.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 38 Forced to muster out.
6 38 Failed to qualify for Courier (Scout).
6 38 Submitted to the draft.
6 38 Became a Scout (Explorer).
6 39 Douglas Austin's ship is damaged, and Douglas Austin have to hitch-hike Douglas Austin's way back across the stars to the nearest scout base.
6 39 Gain 5 Contacts. Gain 3 Enemies.
7 39 Became a Entertainer (Artist).
7 40 Invited to take part in a controversial event or exhibition that injures Douglas Austin's social standing.
7 43 Promoted to Entertainer (Artist) rank 1.
8 43 Voluntarily left Artist
8 43 Became a Drifter (Barbarian).
8 45 Douglas Austin do not know what happened to Douglas Austin. There is a gap in Douglas Austin's memory.
9 45 Became a Believer (Holy Warrior) with the new title Hopeful.
9 46 Douglas Austin accepted an offer of inducements to betray Douglas Austin's faith. Gain 700,000 in cash.
9 49 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 49 Returned to Drifter (Barbarian).
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Drifter (Barbarian).
11 54 Betrayed by a friend. One of Douglas Austin's Contacts or Allies betrays Douglas Austin, ending Douglas Austin's career. That Contact or Ally becomes a Rival or Enemy.
12 54 Retired.
12 57 Birth or Death involving a family member or close friend.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 66 Moved to a new world.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 73 Gained a contact.
17 74 Aging Crisis. Owe 60,000 for medical bills.
17 75 Encounter a Psionic institute.
17 75 Tested for psionic powers
18 78 Aging Crisis. Owe 40,000 for medical bills.
18 82 A romantic relationship ends badly. Gain a Rival or Enemy.
19 82 Aging Crisis. Owe 20,000 for medical bills.
19 85 A romantic relationship ends badly. Gain a Rival or Enemy.
20 86 Aging Crisis. Owe 50,000 for medical bills.
20 87 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 90 Aging Crisis. Owe 40,000 for medical bills.
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