Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Early Heriot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Early Heriot fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Early Heriot's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Early Heriot's ship is damaged, and Early Heriot have to hitch-hike Early Heriot's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
29 |
An investigation takes on a dangerous turn. |
4 |
29 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Became a Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
43 |
Switched to Scout (Surveyor) with previous rank. |
8 |
44 |
Early Heriot have no idea what happened to Early Heriot – they found Early Heriot's ship drifting on the fringes of friendly space. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Early Heriot is caught in the periphery of a scandal. |
9 |
45 |
Demoted to Believer (Holy Warrior) rank -1. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Believer (Holy Warrior). |
10 |
52 |
Opponents of Early Heriot's belief system ambush Early Heriot. |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
Victim of a crime. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Birth or Death involving a family member or close friend. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Spend time with an alien race. Gain a contact. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
Birth or Death involving a family member or close friend. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |