Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Nearly killed. Owe 25,000 for medical bills. |
1 |
22 |
Gain Enemy if Eddie Watts don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Scarred. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Eddie Watts into bankruptcy. Eddie Watts salvages what Eddie Watts can. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Eddie Watts is caught in the periphery of a scandal. |
7 |
39 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
42 |
Voluntarily left Holy Warrior |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Voluntarily left Scavenger |
9 |
46 |
Returned to Believer (Holy Warrior). |
9 |
50 |
Eddie Watts is caught in the periphery of a scandal. |
9 |
50 |
Demoted to Believer (Holy Warrior) rank -2. |
10 |
50 |
Continued as Believer (Holy Warrior). |
10 |
52 |
Eddie Watts come into conflict with a splinter group Eddie Watts's own religion which maintains Eddie Watts's version is the wrong one. Gain 1 Rivals. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
56 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Spend time with an alien race. Gain a contact. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |