Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Widely recognized. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
23 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Good fortune |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Gain a contact. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Commanding officer takes an interest in Edith Fabble's career. |
7 |
46 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
48 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
52 |
Vessel participates in a notable military engagement. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Scout (Explorer). |
10 |
55 |
Edith Fabble discover a world, item or information of worth to the Imperium. |
10 |
58 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
58 |
Voluntarily left Explorer |
11 |
58 |
Became a Agent (Intelligence). |
11 |
61 |
Given specialist training in vehicles. |
11 |
62 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
12 |
62 |
Continued as Agent (Intelligence). |
12 |
63 |
Rewarded for a successful mission. |
12 |
66 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Agent (Intelligence). |
13 |
70 |
Established a network of contacts. Gain 2 contacts. |
13 |
70 |
Promoted to Agent (Intelligence) rank 3. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Agent (Intelligence). |
14 |
72 |
Go undercover to investigate an enemy. |
14 |
74 |
Hard times caused by a lack of interstellar trade costs Edith Fabble Edith Fabble's job. |
14 |
74 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Continued as Agent (Intelligence). |
15 |
77 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Continued as Believer (Mainstream Believer). |
17 |
84 |
Edith Fabble refused an offer of inducements to betray Edith Fabble's faith. Gain 1 enemies. |
17 |
85 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Continued as Believer (Mainstream Believer). |
18 |
89 |
Someone more charismatic but less devout than Edith Fabble has become Edith Fabble's superior. |
18 |
89 |
Forced to muster out. |
19 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |