Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
During a battle, defeat or victory depends on Elisha Gomez's actions. Elisha Gomez actions lead to an honorabe discharge. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Spend time with an alien race. Gain a contact. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Elisha Gomez's Contacts or Allies betrays Elisha Gomez, ending Elisha Gomez's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
35 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
35 |
Became a Merchant (Broker). |
7 |
37 |
Smuggle illegal items onto a planet. |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |
8 |
39 |
Continued as Merchant (Broker). |
8 |
42 |
A good deal ensures Elisha Gomez is living the high life for a few years. |
9 |
43 |
Continued as Merchant (Broker). |
10 |
47 |
Continued as Merchant (Broker). |
10 |
50 |
Imperial trade restrictions force Elisha Gomez out of business. |
11 |
50 |
Failed to qualify for Worker (Citizen). |
11 |
50 |
Returned to Drifter (Barbarian). |
11 |
52 |
Betrayed by a friend. One of Elisha Gomez's Contacts or Allies betrays Elisha Gomez, ending Elisha Gomez's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
86 |
Moved to a new world. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |