Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Good fortune |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Fate Lawson easily defeat. |
3 |
27 |
Gain Enemy if Fate Lawson don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Amnesia. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies that Fate Lawson easily defeat. |
5 |
35 |
Gain Enemy if Fate Lawson don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Drafted into Law Enforcement |
6 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
An investigation takes on a dangerous turn. |
7 |
46 |
Hard times caused by a lack of interstellar trade costs Fate Lawson's job. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Given specialist training in vehicles. |
9 |
50 |
Voluntarily left Law Enforcement |
9 |
50 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
54 |
Fate Lawson is caught in the periphery of a scandal. |
9 |
54 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Fate Lawson is chosen to represent Fate Lawson's faith in a vid show or other highly public forum. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Retired. |
11 |
62 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
66 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Good fortune. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
77 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
88 |
Good fortune. |
19 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |