Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Gail McDonaugh went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Gail McDonaugh's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
38 |
Gail McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Returned to Agent (Law Enforcement). |
7 |
40 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
48 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
52 |
Voluntarily left Missionary/Humanitarian |
11 |
52 |
Switched to Merchant (Free Trader). |
11 |
56 |
Make an unexpected connection outside Gail McDonaugh's normal circles. Gain a Contact. |
11 |
56 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
56 |
Continued as Merchant (Free Trader). |
12 |
60 |
A sudden war destroys Gail McDonaugh's trade routes and contacts, forcing Gail McDonaugh to flee that region of space. |
12 |
60 |
Gain rebels as Enemy |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
61 |
Gained a contact. |
13 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
Gail McDonaugh refused an offer of inducements to betray Gail McDonaugh's faith. Gain 6 enemies. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
70 |
Gail McDonaugh secretly provide religious rites for a dying leader or noble, although they do not share Gail McDonaugh's faith. Gain an Ally in the family and a Rival who disagrees with Gail McDonaugh's choice. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Believer (Mainstream Believer). |
16 |
74 |
Gained a contact. |
16 |
76 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Continued as Believer (Mainstream Believer). |
17 |
79 |
Gail McDonaugh is chosen to represent Gail McDonaugh's faith in a vid show or other highly public forum. |
17 |
80 |
Forced to muster out. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Retired. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |