Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Vessel participates in a notable military engagement. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Gordon Paterson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Gordon Paterson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
36 |
Gordon Paterson join a gambling circle on board. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
During a battle, defeat or victory depends on Gordon Paterson's actions. The ship suffers severe damage and Gordon Paterson is blamed for the disaster. Gordon Paterson is court - martialled and discharged. |
7 |
40 |
Became a Agent (Corporate Agent). |
7 |
43 |
Given specialist training in vehicles. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Advanced training in a specialist field. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
54 |
Rewarded for a successful mission. |
10 |
56 |
Promoted to Agent (Corporate Agent) rank 3. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Agent (Corporate Agent). |
11 |
60 |
Established a network of contacts. Gain 3 contacts. |
11 |
60 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Continued as Agent (Corporate Agent). |
12 |
64 |
Rewarded for a successful mission. |
12 |
64 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Agent (Corporate Agent). |
13 |
65 |
Established a network of contacts. Gain 1 contacts. |
13 |
68 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Retired. |
14 |
72 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |