Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Nearly killed. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
20 |
Entangled in a bureaucratic or legal morass that distracts Graham Oshea from Graham Oshea's work. |
2 |
23 |
Promoted to Scholar (Scientist) rank 1. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
26 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Scholar (Scientist) rank 2. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
30 |
Graham Oshea's work is sabotaged by unknown parties. Graham Oshea start again from scratch. |
4 |
31 |
Promoted to Scholar (Scientist) rank 3. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
34 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Scholar (Scientist) rank 4. |
6 |
35 |
Voluntarily left Scientist |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Perform an exemplary service for the scouts. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Serve as the courier for an important message from the Imperium. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
47 |
Graham Oshea's ship is damaged, and Graham Oshea have to hitch-hike Graham Oshea's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
49 |
Suffer from a life-threatening illness. |
10 |
49 |
Failed to qualify for Corporate Agent (Agent). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Marine (Ground Assault) with the new title Marine. |
10 |
51 |
Graham Oshea is ordered to take part in a black ops mission that goes against Graham Oshea's conscience. Gain the lone survivor as an Enemy. |
11 |
51 |
Returned to Drifter (Scavenger). |
11 |
55 |
Find valuable salvage. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Scavenger). |
12 |
58 |
Suffer from a life-threatening illness. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Victim of a crime. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |