Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
27 |
Befriended by a senior agent. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
33 |
Voluntarily left Corporate Agent |
5 |
33 |
Entered Merchant Academy with the Business curriculum. |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Dropped out of the merchant academy. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
Betrayed by a friend. One of Gregorio Phillips's Contacts or Allies betrays Gregorio Phillips, ending Gregorio Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
45 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
9 |
49 |
Continued as Agent (Corporate Agent). |
9 |
52 |
Established a network of contacts. Gain 1 contacts. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
57 |
Gregorio Phillips aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
73 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Birth or Death involving a family member or close friend. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
81 |
Gained a contact. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
85 |
A new romantic starts. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |