Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Haskell Byrd discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Free Trader (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Citizen (Colonist) rank 1. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
38 |
Gained a contact. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Opponents of Haskell Byrd's belief system ambush Haskell Byrd. |
8 |
41 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
45 |
Voluntarily left Wanderer |
10 |
45 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
A notable academic consults with Haskell Byrd about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Voluntarily left Missionary/Humanitarian |
11 |
49 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |