Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Hazel Alexander's work ends up coming home with Hazel Alexander, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Hazel Alexander's work ends up coming home with Hazel Alexander, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Hazel Alexander is blamed for an accident that causes the death of several crew members. Hazel Alexander's guilt drives Hazel Alexander to excel. |
3 |
27 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Flight). |
4 |
29 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
29 |
Failed to qualify for Merchant Academy. |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Army (Army Support) with the new title Private. |
5 |
33 |
Assigned to a peacekeeping role. |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
33 |
Continued as Army (Army Support). |
6 |
34 |
Assigned to an urbanised planet torn by war. |
6 |
37 |
Attempt at commissioned failed. |
7 |
37 |
Continued as Army (Army Support). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Attempt at commissioned failed. |
8 |
41 |
Continued as Army (Army Support). |
8 |
42 |
Thrown into a brutal ground war |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Scout (Courier). |
9 |
47 |
Hazel Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hazel Alexander fail to help. Gain an Enemy. |
9 |
47 |
Hazel Alexander have no idea what happened to Hazel Alexander – they found Hazel Alexander's ship drifting on the fringes of friendly space. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Failed to qualify for Surveyor (Scout). |
10 |
49 |
Continued as Scout (Courier). |
10 |
51 |
When dealing with an alien race, Hazel Alexander botch an opportunity to gather extra intelligence about them. |
10 |
51 |
Hazel Alexander inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
53 |
Attempted to change assignments. |
11 |
53 |
Failed to qualify for Explorer (Scout). |
11 |
53 |
Continued as Scout (Courier). |
11 |
54 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
56 |
Hazel Alexander faith is shaken. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Voluntarily left Holy Warrior |
13 |
58 |
Retired. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
Good fortune. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
87 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |