Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Thief (Rogue). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
29 |
Suffer from a life-threatening illness. |
3 |
29 |
Failed to qualify for Free Trader (Merchant). |
3 |
29 |
Switched to Drifter (Wanderer). |
3 |
32 |
Hector Bent run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
32 |
Became a Scout (Explorer). |
4 |
34 |
Psychologically damaged by Hector Bent's time in the scouts. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Hector Bent aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Hector Bent come into conflict with a splinter group Hector Bent's own religion which maintains Hector Bent's version is the wrong one. Gain 1 Rivals. |
8 |
42 |
Retired. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |