Retired Project Leader Hector Paul  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 90 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 4 (-1)7 (0)111284
Small-Minded
 
Skills
Advocate 1
Art (Presentation/Holography) 1
Art (Creative/Visual Media) 1
Art (Presentation/Write) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Awareness 1
Carouse 1
Deception 0
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Persuade 2
Pilot 0
Profession (Worker/Religion) 1
Science (Life Sciences/Psionicology) 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand11
Navy Engineer/Gunner Able Spacehand12
Entertainer Artist 22
Psion Adept Initiate13
Believer Missionary/Humanitarian Project Leader34
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Monroe Johnston Contact 1 1 0 1 Pirian (M/23)
Sofia Hand Contact 2 1 0 1 Swanfeh (F/39)
Sofia Hand gained influence with the character’s assistance.
Gaylord Coleman Rival 1 2 2 0 Swanfeh (M/54)
Gaylord Coleman belongs to an unusual cultural or religious group.
Glenn Rice Ally 2 0 1 2 Swanfeh (F/49)
Cyrus Enright Rival 1 0 5 2 Swanfeh (M/65)
Cyrus Enright gains in power.
Yaelhe Alye Contact 1 1 2 1 Ael Yael (M/56)
Yaelhe Alye is found or reported dead.
Judd Lewis Contact 2 1 2 2 Swanfeh (M/58)
Judd Lewis gains in power and influence.
Leonora French Ally 3 0 1 0 Dolphin, Imperium (F/33)
Leonora French is out of contact doing something interesting but not suspicious.
Alene McRae Ally 0 0 3 1 Traltar (F/51)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Advanced training in a specialist field.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Engineer/Gunner) with previous rank.
2 23 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 23 Failed to qualify for Physician (Scholar).
3 23 Submitted to the draft.
3 23 Continued as Navy (Engineer/Gunner).
3 24 Scarred. Fully recovered.
4 24 Became a Entertainer (Artist).
4 28 Join homeworld’s celebrity circles
4 28 Gain a contact
4 28 Promoted to Entertainer (Artist) rank 1.
5 28 Continued as Entertainer (Artist).
5 30 Encounter a Psionic institute.
5 30 Tested for psionic powers
5 32 Promoted to Entertainer (Artist) rank 2.
6 32 Became a Psion (Adept).
6 35 Gain a contact outside of normal circles.
7 36 Continued as Psion (Adept).
7 40 Refuse to misuse powers for personal gain.
8 40 Continued as Psion (Adept).
8 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 44 Promoted to Psion (Adept) rank 1 with the new title Initiate.
9 44 Aging Crisis. Owe 40,000 for medical bills.
9 44 Retired at age 44.
9 44 Voluntarily left Adept
9 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 45 Lightly injured, no permanent damage. Fully recovered.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Continued as Believer (Missionary/Humanitarian).
10 52 Hector Paul secretly provide religious rites for a dying leader or noble, although they do not share Hector Paul's faith. Gain an Ally in the family and a Rival who disagrees with Hector Paul's choice.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 54 Birth or Death involving a family member or close friend.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 59 A notable academic consults with Hector Paul about a publication or documentary he is working on. Gain a Contact in academia.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Voluntarily left Missionary/Humanitarian
13 60 Retired.
13 64 Gained a contact.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 66 Moved to a new world.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 71 Gained a contact.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 73 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 80 Aging Crisis. Owe 50,000 for medical bills.
18 83 Good fortune.
19 84 Aging Crisis. Owe 60,000 for medical bills.
19 88 Moved to a new world.
20 88 Aging Crisis. Owe 40,000 for medical bills.
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