Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Thrown into a brutal ground war |
2 |
26 |
Scarred. Fully recovered. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Rewarded for a successful mission. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Moved to a new world. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
45 |
Drafted into Courier |
8 |
46 |
Became a Scout (Courier). |
8 |
49 |
Hector Watton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hector Watton fail to help. Gain an Enemy. |
8 |
49 |
Hector Watton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
50 |
Voluntarily left Courier |
9 |
50 |
Switched to Drifter (Wanderer). |
9 |
54 |
Encounter a Psionic institute. |
9 |
54 |
Tested for psionic powers |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
57 |
Hector Watton do not know what happened to Hector Watton. There is a gap in Hector Watton's memory. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
73 |
Accused of a crime. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
88 |
Moved to a new world. |
19 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |