Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
One of Howard Day's pieces of art is stolen, and the investigation brings Howard Day into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Howard Day far from home. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Severely injured. Fully recovered. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Scout (Courier). |
4 |
25 |
Howard Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Howard Day fail to help. Gain an Enemy. |
4 |
25 |
Howard Day's ship is damaged, and Howard Day have to hitch-hike Howard Day's way back across the stars to the nearest scout base. |
4 |
25 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
28 |
Voluntarily left Courier |
5 |
28 |
Became a Rogue (Thief). |
5 |
29 |
Involved in a gambling ring. |
5 |
32 |
Promoted to Rogue (Thief) rank 1. |
6 |
32 |
Continued as Rogue (Thief). |
6 |
34 |
Scarred. Owe 2,500 for medical bills. |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
35 |
Moved to a new world. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
38 |
Voluntarily left Wanderer |
8 |
38 |
Returned to Entertainer (Performer). |
8 |
41 |
Find an Alien Artifact. |
8 |
42 |
Promoted to Entertainer (Performer) rank 2. |
9 |
42 |
Continued as Entertainer (Performer). |
9 |
46 |
Gain a patron in the arts. Gain an Ally |
9 |
46 |
Promoted to Entertainer (Performer) rank 3. |
10 |
46 |
Continued as Entertainer (Performer). |
10 |
49 |
Howard Day is forced out because of censorship or controversy. What truth did Howard Day get too close to? |
11 |
49 |
Failed to qualify for Corporate (Citizen). |
11 |
49 |
Returned to Drifter (Wanderer). |
11 |
53 |
Suffer from a life-threatening illness. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Moved to a new world. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |