Retired Initiate Ike Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 90 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 3 (-1)111443
Lewd, Always looks greasy
 
Skills
Animals 0
Carouse 0
Diplomat 0
Drive (Mole) 1
Gambler 1
Gun Combat 0
Investigate 1
Mechanic 0
Melee 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 2
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Broker 02
Agent Law Enforcement Corporal13
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Initiate14
Drifter Scavenger 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Margery Broderib Enemy 0 4 2 3 Vlazhdumecta (F/19)
Margery Broderib gains in power.
Irvin Davidson Contact 2 1 0 3 Lancian (M/28)
Ansel Ede Contact 0 0 0 3 Yilean (M/17)
Florance Hall Enemy 0 3 2 1 Murrissi (F/25)
Davis Kelley Rival 1 1 0 4 Irhadre (M/24)
Kathy Ocallaghan Ally 1 0 3 0 Murrissi (F/63)
Kathy Ocallaghan is found or reported dead.
Arthur McNab Ally 2 0 1 2 Urunishani (M/26)
Arthur McNab gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Barbarian).
1 22 Forced to muster out.
2 22 Became a Merchant (Broker).
3 26 Continued as Merchant (Broker).
3 27 A sudden war destroys Ike Knight's trade routes and contacts, forcing Ike Knight to flee that region of space.
3 27 Gain rebels as Enemy
4 27 Failed to qualify for Courier (Scout).
4 27 Submitted to the draft.
4 27 Became a Agent (Law Enforcement) with the new title Rookie.
4 28 Established a network of contacts. Gain 2 contacts.
4 31 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 31 Continued as Agent (Law Enforcement).
5 34 Go undercover to investigate an enemy.
5 34 A revolution, attack or other unusual event throws Ike Knight's life into chaos, forcing Ike Knight to leave the planet.
6 35 Continued as Agent (Law Enforcement).
6 38 Ike Knight's work ends up coming home with Ike Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 38 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 39 Bankrupted by a rival. Gain the other trader as a Rival.
8 39 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 43 Ike Knight accepted an offer of inducements to betray Ike Knight's faith. Gain 80,000 in cash.
9 43 Switched to Drifter (Scavenger).
9 44 Betrayed by a friend. One of Ike Knight's Contacts or Allies betrays Ike Knight, ending Ike Knight's career. That Contact or Ally becomes a Rival or Enemy.
10 44 Returned to Believer (Mainstream Believer).
10 45 Ike Knight retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 48 Aging Crisis. Owe 30,000 for medical bills.
11 48 Retired at age 48.
11 48 Continued as Believer (Mainstream Believer).
11 50 Ike Knight is sent to a new community or parish to preach The Word among the poor.
11 52 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 52 Continued as Believer (Mainstream Believer).
12 55 Birth or Death involving a family member or close friend.
12 56 Forced to muster out.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 56 Retired.
13 60 Good fortune.
14 60 Aging Crisis. Owe 30,000 for medical bills.
14 63 Moved to a new world.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 65 Good fortune.
16 68 Aging Crisis. Owe 50,000 for medical bills.
16 72 Moved to a new world.
17 72 Aging Crisis. Owe 20,000 for medical bills.
17 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 76 Aging Crisis. Owe 50,000 for medical bills.
18 80 Victim of a crime.
19 80 Aging Crisis. Owe 50,000 for medical bills.
19 83 Birth or Death involving a family member or close friend.
20 84 Aging Crisis. Owe 10,000 for medical bills.
20 85 A new romantic starts. Gain an Ally.
21 88 Aging Crisis. Owe 60,000 for medical bills.
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