Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
27 |
Irl Stanway retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
29 |
Continued as Believer (Mainstream Believer). |
3 |
31 |
Irl Stanway is chosen to represent Irl Stanway's faith in a vid show or other highly public forum. |
3 |
33 |
Forced to muster out. |
4 |
33 |
Became a Drifter (Wanderer). |
4 |
37 |
Find valuable salvage. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
38 |
Survived a risky adventure but gained nothing. |
5 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
43 |
Betrayed by a friend. One of Irl Stanway's Contacts or Allies betrays Irl Stanway, ending Irl Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
43 |
Became a Entertainer (Artist). |
7 |
45 |
Gained a contact. |
8 |
47 |
Continued as Entertainer (Artist). |
8 |
50 |
Gain a patron in the arts. Gain an Ally |
8 |
51 |
Promoted to Entertainer (Artist) rank 1. |
9 |
51 |
Continued as Entertainer (Artist). |
9 |
52 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
9 |
55 |
Forced to muster out. |
10 |
55 |
Failed to qualify for Explorer (Scout). |
10 |
55 |
Submitted to the draft. |
10 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
59 |
Embroiled in legal trouble. |
10 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
Retired at age 59. |
11 |
59 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Continued as Merchant (Merchant Marine). |
12 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
67 |
Forced to continue current assignment. |
12 |
67 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Continued as Merchant (Merchant Marine). |
13 |
71 |
Forced to muster out. |
14 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
74 |
Irl Stanway retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
75 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Continued as Believer (Holy Warrior). |
15 |
78 |
Irl Stanway come into conflict with a splinter group Irl Stanway's own religion which maintains Irl Stanway's version is the wrong one. Gain 1 Rivals. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Retired. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
85 |
A new romantic starts. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
89 |
Gained a contact. |
19 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |