Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A sudden war destroys Irving Cole's trade routes and contacts, forcing Irving Cole to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Irving Cole's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Good fortune |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A good deal ensures Irving Cole is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Irving Cole's business or ship thrives. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Risk Irving Cole's fortune on a possibility lucrative deal and win. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
57 |
Irving Cole retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Continued as Believer (Missionary/Humanitarian). |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Continued as Believer (Missionary/Humanitarian). |
12 |
62 |
Irving Cole come into conflict with a splinter group Irving Cole's own religion which maintains Irving Cole's version is the wrong one. Gain 1 Rivals. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired. |
13 |
64 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Victim of a crime. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Birth or Death involving a family member or close friend. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |