Retired Petty Officer, 1st class Jeremiah Fitzgerald  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 90 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 8 (0)111578
Inefficient, Senile
 
Skills
Art (Creative/Exotic Media) 1
Art (Presentation/Holography) 1
Athletics 0
Carouse 1
Deception 3
Drive (Wheel) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Turret) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Profession (Sports/Atmosphere Surfing) 2
Science (Social Sciences) 0
Stealth 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 1st class46
Drifter Wanderer 02
Entertainer Artist 45
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Cody Ryan Enemy 0 4 1 1 Cassilldan (M/58)
An incident occured.
Naomi Paterson Enemy 0 2 0 6 Answerin (F/28)
Ambrose Fleming Enemy 0 2 1 4 Azhanti (M/24)
Ambrose Fleming has life-changing event that creates new responsibilities.
Dominic Lawlor Ally 3 0 0 3 Dynchia (M/22)
Admiral Gilbert Ally 1 0 0 0 Answerin (M/38)
 
Term Age History
1 18 Failed to qualify for Infantry (Army).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Jeremiah Fitzgerald join a gambling circle on board.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Vessel participates in a diplomatic mission.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Jeremiah Fitzgerald foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Attempt at commissioned failed.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Engineer/Gunner).
4 34 Jeremiah Fitzgerald foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 34 Continued as Navy (Engineer/Gunner).
5 37 Abuse Jeremiah Fitzgerald's position for profit.
5 38 Attempt at commissioned failed.
5 38 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
6 38 Continued as Navy (Engineer/Gunner).
6 40 Severely injured. Fully recovered.
6 42 Attempt at commissioned failed.
6 42 Forced to muster out.
7 42 Became a Drifter (Wanderer).
7 46 Find valuable salvage.
8 46 Continued as Drifter (Wanderer).
8 50 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
9 50 Became a Entertainer (Artist).
9 51 Refused to criticise a questionable political leader on Jeremiah Fitzgerald's homeworld.
9 54 Promoted to Entertainer (Artist) rank 1.
10 54 Continued as Entertainer (Artist).
10 55 Works is especially well received and popular, making Jeremiah Fitzgerald a minor celebrity
10 58 Promoted to Entertainer (Artist) rank 2.
11 58 Continued as Entertainer (Artist).
11 60 Criticised a questionable political leader on Jeremiah Fitzgerald's homeworld, causing his downfall. Gain an Enemy
11 60 Severely injured. Fully recovered. Owe 5,000 for medical bills.
11 62 Promoted to Entertainer (Artist) rank 3.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Entertainer (Artist).
12 66 One of Jeremiah Fitzgerald's pieces of art is stolen, and the investigation brings Jeremiah Fitzgerald into the criminal underworld.
12 66 Promoted to Entertainer (Artist) rank 4.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Continued as Entertainer (Artist).
13 69 Gain a patron in the arts. Gain an Ally
13 70 Forced to muster out.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 70 Became a Believer (Holy Warrior) with the new title Hopeful.
14 72 Opponents of Jeremiah Fitzgerald's belief system ambush Jeremiah Fitzgerald.
14 72 Scarred. Fully recovered. Owe 10,000 for medical bills.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 72 Retired.
15 76 A romantic relationship ends badly. Gain a Rival or Enemy.
16 76 Aging Crisis. Owe 20,000 for medical bills.
16 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 80 Aging Crisis. Owe 50,000 for medical bills.
17 83 Betrayal. Convert an Ally into a Rival or Enemy.
18 84 Aging Crisis. Owe 50,000 for medical bills.
18 85 Betrayal. Convert an Ally into a Rival or Enemy.
19 88 Aging Crisis. Owe 40,000 for medical bills.
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