Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Jeremiah Fitzgerald join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Jeremiah Fitzgerald foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Jeremiah Fitzgerald foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Abuse Jeremiah Fitzgerald's position for profit. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Severely injured. Fully recovered. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Find valuable salvage. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
50 |
Became a Entertainer (Artist). |
9 |
51 |
Refused to criticise a questionable political leader on Jeremiah Fitzgerald's homeworld. |
9 |
54 |
Promoted to Entertainer (Artist) rank 1. |
10 |
54 |
Continued as Entertainer (Artist). |
10 |
55 |
Works is especially well received and popular, making Jeremiah Fitzgerald a minor celebrity |
10 |
58 |
Promoted to Entertainer (Artist) rank 2. |
11 |
58 |
Continued as Entertainer (Artist). |
11 |
60 |
Criticised a questionable political leader on Jeremiah Fitzgerald's homeworld, causing his downfall. Gain an Enemy |
11 |
60 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
62 |
Promoted to Entertainer (Artist) rank 3. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Entertainer (Artist). |
12 |
66 |
One of Jeremiah Fitzgerald's pieces of art is stolen, and the investigation brings Jeremiah Fitzgerald into the criminal underworld. |
12 |
66 |
Promoted to Entertainer (Artist) rank 4. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Entertainer (Artist). |
13 |
69 |
Gain a patron in the arts. Gain an Ally |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
72 |
Opponents of Jeremiah Fitzgerald's belief system ambush Jeremiah Fitzgerald. |
14 |
72 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Retired. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |