Retired Lieutenant Jeremy Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 90 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 2 (-2)111652
Harried, Always looks dehydrated, Dedicated
 
Skills
Astrogation 1
Athletics 0
Carouse 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 2
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 2
Melee (Blade) 2
Melee (Striking) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 01
Navy Engineer/Gunner Lieutenant3 / 01
Rogue Pirate Sergeant34
Drifter Scavenger 01
Army Army Support Lance Corporal11
Drifter Barbarian 01
Believer Missionary/Humanitarian Team Leader22
Retired 06
 
EducationGraduated
Naval Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Boyd Walla Enemy 0 3 2 2 Zhodani, Imperium (M/18)
Arlene Franklin Ally 2 0 0 2 Vlazhdumecta (F/17)
Georgia Bradley Enemy 0 1 2 1 Zhodani, Imperium (F/19)
Ward Fleming Ally 6 0 3 0 Tezcat (M/56)
Kathryne Jordan Contact 3 2 6 1 Darmine (F/40)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 19 War breaks out, triggering a mandatory draft.
1 19 Used social standing to avoid the draft.
1 22 Graduated.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 24 Jeremy Gilbert foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Commissioned in Navy (Line/Crew) with the new title Ensign.
2 26 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
3 26 Attempted to change assignments.
3 26 Switched to Navy (Engineer/Gunner) with previous rank.
3 28 Refuse to abuse Jeremy Gilbert's position for profit.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
4 30 Voluntarily left Engineer/Gunner
4 30 Became a Rogue (Pirate) with the new title Lackey.
4 32 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4 34 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
5 34 Continued as Rogue (Pirate).
5 35 Crime pays off. Gain victim as Enemy.
5 38 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
6 38 Continued as Rogue (Pirate).
6 40 Nearly killed. Owe 20,000 for medical bills.
6 42 Promoted to Rogue (Pirate) rank 3 with the new title Sergeant.
7 42 Continued as Rogue (Pirate).
7 46 Nearly killed. Owe 15,000 for medical bills.
8 46 Failed to qualify for Law Enforcement (Agent).
8 46 Became a Drifter (Scavenger).
8 50 Jeremy Gilbert do not know what happened to Jeremy Gilbert. There is a gap in Jeremy Gilbert's memory.
9 50 Failed to qualify for Journalist (Entertainer).
9 50 Submitted to the draft.
9 50 Became a Army (Army Support) with the new title Private.
9 51 Assigned to an urbanised planet torn by war.
9 54 Attempt at commissioned failed.
9 54 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
10 54 Voluntarily left Army Support
10 54 Switched to Drifter (Barbarian).
10 57 Jeremy Gilbert do not know what happened to Jeremy Gilbert. There is a gap in Jeremy Gilbert's memory.
11 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 59 Jeremy Gilbert is sent to a new community or parish to preach The Word among the poor.
11 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 61 Retired at age 61.
12 61 Continued as Believer (Missionary/Humanitarian).
12 65 Jeremy Gilbert is chosen to represent Jeremy Gilbert's faith in a vid show or other highly public forum.
12 65 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 65 Voluntarily left Missionary/Humanitarian
13 65 Retired.
13 67 Betrayal. Convert an Ally into a Rival or Enemy.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 71 A new romantic starts. Gain an Ally.
15 73 Aging Crisis. Owe 30,000 for medical bills.
15 77 Gained a contact.
16 77 Aging Crisis. Owe 20,000 for medical bills.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 81 Aging Crisis. Owe 60,000 for medical bills.
17 85 Moved to a new world.
18 85 Aging Crisis. Owe 60,000 for medical bills.
18 87 Find an Alien Artifact.
19 89 Aging Crisis. Owe 50,000 for medical bills.
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