Retired Captain Joesph Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 90 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 4 (-1)111484
Reliable, Expressive, Irresolute
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 0
Athletics 0
Deception 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Melee (Fencing) 1
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 3
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Captain2 / 01
Agent Law Enforcement Rookie01
Drifter Wanderer 14
Drifter Barbarian 01
Drifter Scavenger 01
Believer Holy Warrior Hopeful04
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Garnet Staff Enemy 0 3 2 0 Azhanti (F/25)
Garnet Staff belongs to an uncommon alien species.
Garnet Staff’s relationships have begun to affect the character.
Garnet Staff is in desperate trouble and could use the character’s help.
Madeleine Allen Contact 4 0 1 2 Kedepu (F/34)
Relationship becomes more moderate.
Bessie McIntire Ally 1 0 2 1 Suerrat (M/30)
Bessie McIntire gains in power.
Alvis Jordan Ally 1 0 1 6 Azhanti (M/22)
Alvis Jordan is in prison or otherwise trapped somewhere.
Barney Sullivan Rival 1 2 1 0 Sydite (M/14)
Barney Sullivan has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 20 Display heroism in battle.
1 22 Commissioned in Marine (Marine Support) with the new title Lieutenant.
1 22 Promoted to Marine (Marine Support) officer rank 2 with the new title Captain.
2 22 Voluntarily left Marine Support
2 22 Failed to qualify for Cavalry (Army).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Joesph Archer's work ends up coming home with Joesph Archer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 25 Failed to qualify for Star Marine (Marine).
3 25 Became a Drifter (Wanderer).
3 26 Attempted a risky adventure and was wildly successful.
3 29 Promoted to Drifter (Wanderer) rank 1.
4 29 Continued as Drifter (Wanderer).
4 31 Joesph Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Failed to qualify for Merchant Academy.
5 31 Switched to Drifter (Barbarian).
5 33 Nearly killed. Owe 8,750 for medical bills.
6 33 Failed to qualify for Free Trader (Merchant).
6 33 Switched to Drifter (Scavenger).
6 36 Joesph Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 36 Became a Believer (Holy Warrior) with the new title Hopeful.
7 39 Joesph Archer faith is shaken.
8 40 Continued as Believer (Holy Warrior).
8 44 Joesph Archer is caught in the periphery of a scandal.
8 44 Demoted to Believer (Holy Warrior) rank -1.
9 44 Continued as Believer (Holy Warrior).
9 46 Moved to a new world.
9 48 Promoted to Believer (Holy Warrior) rank 0.
10 48 Continued as Believer (Holy Warrior).
10 49 Joesph Archer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 49 Returned to Drifter (Wanderer).
12 53 Aging Crisis. Owe 40,000 for medical bills.
12 53 Retired at age 53.
12 53 Continued as Drifter (Wanderer).
12 57 Nearly killed. Owe 15,000 for medical bills.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Retired.
13 61 Moved to a new world.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 64 Find Ancient Technology.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 69 Good fortune.
16 69 Aging Crisis. Owe 10,000 for medical bills.
16 73 Gained a contact.
17 73 Aging Crisis. Owe 20,000 for medical bills.
17 75 A romantic relationship ends badly. Gain a Rival or Enemy.
18 77 Aging Crisis. Owe 30,000 for medical bills.
18 79 A new romantic starts. Gain an Ally.
19 81 Aging Crisis. Owe 40,000 for medical bills.
19 84 A new romantic starts. Gain an Ally.
20 85 Aging Crisis. Owe 40,000 for medical bills.
20 86 Betrayal. Convert an Ally into a Rival or Enemy.
21 89 Aging Crisis. Owe 20,000 for medical bills.
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