Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Jones McRoddon gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Returned to Citizen (Corporate). |
5 |
33 |
Jones McRoddon rise to a position of power in Jones McRoddon's colony or corporation. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Severely injured. Owe 3,750 for medical bills. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
44 |
Jones McRoddon do not know what happened to Jones McRoddon. There is a gap in Jones McRoddon's memory. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A series of bad deals and decisions force Jones McRoddon into bankruptcy. Jones McRoddon salvages what Jones McRoddon can. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Accused of a crime. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Encounter a Psionic institute. |
18 |
84 |
Tested for psionic powers |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |