Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Embroiled in legal trouble. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Corporate Agent (Agent). |
8 |
46 |
Returned to Drifter (Scavenger). |
8 |
49 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
53 |
Betrayed by a friend. One of Kenneth Clubb's Contacts or Allies betrays Kenneth Clubb, ending Kenneth Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Returned to Merchant (Free Trader). |
10 |
57 |
Promoted to Merchant (Free Trader) rank 5. |
11 |
57 |
Voluntarily left Free Trader |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
61 |
Kenneth Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Victim of a crime. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
Good fortune. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
Birth or Death involving a family member or close friend. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |