Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Study Diplomat as a hobby. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Opponents of Lowell Alvarez's belief system ambush Lowell Alvarez. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Lowell Alvarez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lowell Alvarez fail to help. Gain an Enemy. |
4 |
28 |
Lowell Alvarez have no idea what happened to Lowell Alvarez – they found Lowell Alvarez's ship drifting on the fringes of friendly space. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Lowell Alvarez have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
39 |
Lowell Alvarez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lowell Alvarez fail to help. Gain an Enemy. |
6 |
39 |
Lowell Alvarez's ship is damaged, and Lowell Alvarez have to hitch-hike Lowell Alvarez's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
42 |
Lowell Alvarez's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
49 |
Perform an exemplary service for the scouts. |
9 |
51 |
Promoted to Scout (Explorer) rank 2. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Surveyor (Scout). |
10 |
51 |
Continued as Scout (Explorer). |
10 |
55 |
Lowell Alvarez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Returned to Believer (Missionary/Humanitarian). |
11 |
56 |
Lowell Alvarez aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |